I made the URDF and make the paths to the meshes relative as indicated. But when loading the model I am getting this messages for all the joints I believe:
face_normals all zero, ignoring!
face_normals all zero, ignoring!
face_normals all zero, ignoring!
face_normals all zero, ignoring!
face_normals all zero, ignoring!
face_normals all zero, ignoring!
Traceback (most recent call last):
File "urdfpy-test.py", line 23, in <module>
u.show(cfg=cfg)
File "/......//site-packages/urdfpy/urdf.py", line 3572, in show
pyrender.Viewer(scene, use_raymond_lighting=True)
File "/......//site-packages/pyrender/viewer.py", line 347, in __init__
self._init_and_start_app()
File "/......//site-packages/pyrender/viewer.py", line 997, in _init_and_start_app
height=self._viewport_size[1])
File "/......//site-packages/pyglet/window/xlib/__init__.py", line 173, in __init__
super(XlibWindow, self).__init__(*args, **kwargs)
File "/......//site-packages/pyglet/window/__init__.py", line 606, in __init__
context = config.create_context(gl.current_context)
File "/......//site-packages/pyglet/gl/xlib.py", line 204, in create_context
return XlibContextARB(self, share)
File "/......//site-packages/pyglet/gl/xlib.py", line 314, in __init__
super(XlibContext13, self).__init__(config, share)
File "/......//site-packages/pyglet/gl/xlib.py", line 218, in __init__
raise gl.ContextException('Could not create GL context')
pyglet.gl.ContextException: Could not create GL context
I think the second part might have something to do with OpenGL, however can you explain to me the first messages please.