Code Monkey home page Code Monkey logo

srrg2_slam_interfaces's People

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar

srrg2_slam_interfaces's Issues

Build error and Localization mode

First, thank you for sharing your great work!

  1. When I tried to build and execute the code following the instruction(https://github.com/srrg-sapienza/srrg2_slam_interfaces/blob/master/srrg2_slam_interfaces/README.md), I met some errors as follows.
    There was no error on building srrg2_core (https://github.com/srrg-sapienza/srrg2_core/tree/master/srrg2_core).
    Do you have any idea of fixing the following errors?

Errors

  • srrg_ws/workspaces/srrg2/src/srrg2_slam_interfaces/srrg2_slam_interfaces/src/srrg2_slam_interfaces/initializers/initializer_camera.h:246:20: error: ‘using element_type = class srrg2_core::CameraMatrixOwner_<3> {aka class srrg2_core::CameraMatrixOwner_<3>}’ has no member named ‘param_canvas_rows’; did you mean ‘_canvas_rows’?
    cmowner->param_canvas_rows.setValue(camera_info_msg->rows.value());

  • srrg_ws/workspaces/srrg2/src/srrg2_slam_interfaces/srrg2_slam_interfaces/src/srrg2_slam_interfaces/system/multi_graph_slam_impl.cpp:366:8: error: ‘void srrg2_slam_interfaces::MultiGraphSLAM_<LoopClosureType_>::draw(srrg2_core::ViewerCanvasPtr) const [with LoopClosureType_ = srrg2_slam_interfaces::LoopClosure_<srrg2_slam_interfaces::LocalMap2D, srrg2_solver::SE2PosePoseGeodesicErrorFactor>; srrg2_core::ViewerCanvasPtr = std::shared_ptr<srrg2_core::ViewerCanvas>]’ marked ‘override’, but does not override
    void MultiGraphSLAM_<LoopClosureType_>::draw(ViewerCanvasPtr canvas) const {
    ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  • srrg_ws/workspaces/srrg2/src/srrg2_slam_interfaces/srrg2_slam_interfaces/src/srrg2_slam_interfaces/system/multi_graph_slam.h:121:7: error: reference to ‘setPlatform’ is ambiguous
    BaseType::setPlatform(platform_);


  1. Does this project support or provide a localization-only mode for navigation??

I appreciate any comments! Thank you!.

Elaborate pipiline creation examples

First of all I would like to thank and congratulate you for coming up with such a wonderful framework. It would be really nice if you could also include examples of creating an interface out of your framework. You have provided lidar slam and vslam examples but they are a bit hard to understand at this stage. I know its still early stage but a step by step short tutorial explaining interface creation and sample slam app would be really helpful.

Thanks

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.