Name: Andrés Brugarolas
Type: User
Company: @bipicar
Bio: Senior front-end developer from Madrid.
Front: Vue, React, Ember, Svelte, Sass & Pug.
Back: Node, Lua, MongoDB, Java, Spring, SQL, Rust, Go & C++.
Twitter: andresjs17
Location: Madrid, Spain
Blog: https://www.andres-brugarolas.com/
Andrés Brugarolas's Projects
WasmEdge is a lightweight, high-performance, and extensible WebAssembly runtime for cloud native, edge, and decentralized applications. It powers serverless apps, embedded functions, microservices, smart contracts, and IoT devices.
🚀 The leading Wasm Runtime supporting WASIX, WASI and Emscripten
A fast and secure runtime for WebAssembly
Highly customizable Wayland bar for Sway and Wlroots based compositors. :v: :tada:
Waydroid uses a container-based approach to boot a full Android system on a regular GNU/Linux system like Ubuntu.
Service Worker Routing library for in browser HTTP requests
a web-based cross-platform desktop environment
Node.js bindings to LabSound's Web Audio Api implementation
WebCore Module. This module is a fork of WebKit's WebCore module and is responsible for all parsing, styling, layout, script execution, and page state.
WebGL bindings to desktop OpenGL
A single-file zero-overhead C++ idiomatic wrapper for WebGPU native
Home of the WebKit project, the browser engine used by Safari, Mail, App Store and many other applications on macOS, iOS and Linux.
Just a simple template for starting a Webpack project with Pug and Sass pre-configured
A utility for automatic application of the XBR scaling algorithm to game textures, specifically designed for Minecraft resource packs.
WebAssembly port of PrBoom (Classic Doom)
HTML5/WebGL source port of Quake
A GPU-based renderer for the web
Customizable Terminal Styled Website
Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
🌐 Deno bindings for webview, a tiny library for creating web-based desktop GUIs
An open source, turn-based strategy game with a high fantasy theme.
A GPU-accelerated cross-platform terminal emulator and multiplexer written by @wez and implemented in Rust
WebGL Terminal
Cross-platform, safe, pure-rust graphics api.
Rust-based replacement for the default Minecraft renderer
Native WebGPU implementation based on wgpu-core
WGPU bindings (Alias for WGPU_jll without JLLWrappers)
Reverse engineering WhatsApp Web.
WhoDunIt is a survival modification for Zandronum, a multiplayer port of ZDoom. This repository is a means of upgrading WhoDunIt to the lastest version of Zandronum, fixing present issues and introducing features/capabilities to provide the same gameplay with a new, enhanced and open experience.
Pure Rust LSM-tree based embedded storage engine