Name: Andrés Brugarolas
Type: User
Company: @bipicar
Bio: Senior front-end developer from Madrid.
Front: Vue, React, Ember, Svelte, Sass & Pug.
Back: Node, Lua, MongoDB, Java, Spring, SQL, Rust, Go & C++.
Twitter: andresjs17
Location: Madrid, Spain
Blog: https://www.andres-brugarolas.com/
Andrés Brugarolas's Projects
Graphic Engine & Game Engine lists
An Open Source Pixelart Science-Fiction Real-Time-Strategy game
OpenMW is an open-source open-world RPG game engine that supports playing Morrowind. Main repo and issue tracker can be found here: https://gitlab.com/OpenMW/openmw/
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
OpenResty's Branch of LuaJIT 2
Open-source re-implementation of The Elder Scrolls: Arena.
Open-source clone of the original X-Com
Optimized implementations of various library functions for ARM architecture processors
A clone of the optipng source code from http://optipng.sourceforge.net/.
A copy of OptiPNG's source code, with the history containing as many tarball versions as I could find online
Peer-to-Peer Databases for the Decentralized Web
ORX: Portable Game Engine
A JavaScript interpreter in Go (golang)
Create a lazy promise that defers execution until it's awaited or when .then() or .catch() is called
Repository that contains workflows for building multiple variants of SKSE mods that use CMake
:package: A list of packages that fall under the stack.gl umbrella
A use-package inspired plugin manager for Neovim. Uses native packages, supports Luarocks dependencies, written in Lua, allows for expressive config
PaddlePaddle GAN library, including lots of interesting applications like First-Order motion transfer, Wav2Lip, picture repair, image editing, photo2cartoon, image style transfer, GPEN, and so on.
🤱🏻 Turn any webpage into a desktop app with Rust. 🤱🏻 利用 Rust 轻松构建轻量级多端桌面应用
Platform Abstraction Library
Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.
An open-source implementation of Papyrus scripting language compiler
Collection of tweaks and fixes for Skyrim's Papyrus Engine
A family of header-only, very fast and memory-friendly hashmap and btree containers.
Flow control harness for implementors. Builds a Deferred object that supports async/await, promise chaining, and conventional Node callbacks.
HTML parsing/serialization toolset for Node.js. WHATWG HTML Living Standard (aka HTML5)-compliant.
Read-only mirror of Pascal to Javascript transpiler
A hackish Pascal to Lua translator