Name: Andrés Brugarolas
Type: User
Company: @bipicar
Bio: Senior front-end developer from Madrid.
Front: Vue, React, Ember, Svelte, Sass & Pug.
Back: Node, Lua, MongoDB, Java, Spring, SQL, Rust, Go & C++.
Twitter: andresjs17
Location: Madrid, Spain
Blog: https://www.andres-brugarolas.com/
Andrés Brugarolas's Projects
ROOM4DOOM
An advanced C++ 3D game engine powering an in-production game yet to be announced
The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
ROguelike Toolkit in JavaScript. Cool dungeon-related stuff, interactive manual, documentation, tests!
A roguelike built with Vue, Vuetify, Tiled, rot.js, and PixiJS! Playable at https://rottensoup.herokuapp.com/
A Rise Of The Triad Source Port with additional gameplay options and more...
PS3 emulator/debugger
Public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C
In-memory filesystem in Rust
A Return to Castle Wolfenstein modification which enables cooperative gameplay, based on iortcw
C++ Reflection Library
Combined repo for the RTX-Remix runtime
rubex - A Ruby-like language for writing Ruby C extensions.
The Rubinius Language Platform
The Ruby Programming Language
An embeddable Ruby interpreter written entirely in C#.
A server-optimized Ruby distribution: less memory, faster, easy to install and security-patch via APT/YUM
A Flash Player emulator written in Rust
Self-cleaning RAM filesystem
Run a Exe File (PE Module) in memory (like an Application Loader)
An alternative Ruby implementation by Rust.
Empowering everyone to build reliable and efficient software.
A Doom Renderer written in Rust.
Rust based libraries for tgstation
Simple tracing (mark and sweep) garbage collector for Rust
Quake map renderer in Rust
High level bindings to the quickjs javascript engine
Rust Bindings for Skia