Name: Andrés Brugarolas
Type: User
Company: @bipicar
Bio: Senior front-end developer from Madrid.
Front: Vue, React, Ember, Svelte, Sass & Pug.
Back: Node, Lua, MongoDB, Java, Spring, SQL, Rust, Go & C++.
Twitter: andresjs17
Location: Madrid, Spain
Blog: https://www.andres-brugarolas.com/
Andrés Brugarolas's Projects
JavaScript on Fiber (built on Chrome's V8 JavaScript engine)
Combined Adaptive Compute Ambient Occlusion (CACAO)
FidelityFX Denoiser
FidelityFX Super Resolution
FidelityFX Super Resolution 2
FidelityFX Parallel Sort
Single Pass Downsampler (SPD)
Stochastic Screen Space Reflections (SSSR)
FidelityFX Variable Shading
FIFE is a multi-platform isometric game engine
The source code for the Cfx.re modification frameworks, such as FiveM, RedM and LibertyM, as well as FXServer.
FlatBuffers: Memory Efficient Serialization Library
Flax Engine – multi-platform 3D game engine
A fast entity component system (ECS) for C & C++
:butterfly: Fantasy Land compliant (monadic) alternative to Promises
A modern formatting library
Fallout 1 to 2 engine conversion
FPC Valkyrie library
:books: Freely available programming books
A free pixel-art upscaler for Unity using the CC0 license, designed specifically for game developers. Open-source and for use commercially and non-commercially.
Freedoom is an entirely free software game based on the Doom engine.
Free implementation of the OpenGL Utility Toolkit (GLUT)
Native GUI library for 🦀 Rust powered by 🧬 Dioxus and 🎨 Skia.
Clone this repo to build Frida
Fruit, a dependency injection framework for C++
FiveM Graphics
Monkey-patches for file system related things
A 1995's doom pbr retexture project.
Memory File System written in F# (using WinFsp)