Name: Andrés Brugarolas
Type: User
Company: @bipicar
Bio: Senior front-end developer from Madrid.
Front: Vue, React, Ember, Svelte, Sass & Pug.
Back: Node, Lua, MongoDB, Java, Spring, SQL, Rust, Go & C++.
Twitter: andresjs17
Location: Madrid, Spain
Blog: https://www.andres-brugarolas.com/
Andrés Brugarolas's Projects
NVIDIA Linux open GPU kernel module source
OpenAI's Code Interpreter in your terminal, running locally
Free (as in freedom) open source clone of the Age of Empires II engine :rocket:
OpenAL Soft is a software implementation of the OpenAL 3D audio API.
An open-source minecraft.
A project to open source Diablo 2.
A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox full scene loader.
OpenGL 3 and 4 with GLSL
Graphic Engine & Game Engine lists
An Open Source Pixelart Science-Fiction Real-Time-Strategy game
Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
OpenMW is an open-source open-world RPG game engine that supports playing Morrowind. Main repo and issue tracker can be found here: https://gitlab.com/OpenMW/openmw/
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
OpenResty's Branch of LuaJIT 2
Open-source re-implementation of The Elder Scrolls: Arena.
Open-source clone of the original X-Com
Optimized implementations of various library functions for ARM architecture processors
A clone of the optipng source code from http://optipng.sourceforge.net/.
A copy of OptiPNG's source code, with the history containing as many tarball versions as I could find online
Peer-to-Peer Databases for the Decentralized Web
Program startup and thread support written in Rust
ORX: Portable Game Engine
OS.js - JavaScript Web Desktop Platform
Free and open-source game hack for Counter-Strike 2, written in modern C++. For Windows and Linux.
A JavaScript interpreter in Go (golang)
Vulkan based game engine
Create a lazy promise that defers execution until it's awaited or when .then() or .catch() is called
Repository that contains workflows for building multiple variants of SKSE mods that use CMake