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shtern avatar shtern commented on July 23, 2024

@jaiveersinghNV thank you for assigning the team member to this issue, I've discovered there's an uncovered scenario in the nvblox repo. I've issued PR

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shtern avatar shtern commented on July 23, 2024

@alexmillane so half of the question was fixed in the PR, thanks for approving it. Can you please answer about the decay based filtering? E.g. cleaning out the map after parts of the grid weren't seen for the long period of time?

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alexmillane avatar alexmillane commented on July 23, 2024

Hi @shtern . Thank you for your interest in nvblox.

So we actually have the tools in nvblox for decaying occupancy values. We use it in the human mapper to decay human occupancy voxels: https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_nvblox/blob/main/nvblox_ros/include/nvblox_ros/nvblox_human_node.hpp#L81

It would be relatively straightforward to add an option to decay the non-human occupancy layer inside the normal nvblox node.

If you add that, I'm happy to review an MR :)

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