Comments (2)
Hey, sorry for the late reply. I agree this is a good idea, though I'm not confident I can get to it soon.
Rather than making an overly general thing where the game client has complete control over chunk processing order, it would probably make sense to simply have a bias property that sets whether to prefer certain axes (e.g. the Y axis for a falling level, or the XZ axis for a typical wide/flat level).
from noa.
Note: it's not very easy or simple, but this is now possible via #115. You can't easily modify the default behavior, but you can override it if you don't mind manually controlling everything, so I'll close this.
from noa.
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