Comments (2)
Hi, this is a nice catch and I see what you're talking about in the current master branch.
However I've got a pretty heavy rewrite going for meshing at the moment, which is on top of the texture atlas feature. And this issue doesn't seem to reproduce there - at least not in a straightforward way (colors bleeding through from other textures).
For now, let me table this and I'll ping this thread when I push the new to #develop. The fix you have here may be the right thing to do, but I'd like to figure outa clearer reproducing case so we can be sure it's fixing the root problem.
Thanks for trying the new features by the way!
from noa.
I haven't seen this since updating the mesher and (and also on updated Babylon), so closing this. Let me know if you see it again!
from noa.
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from noa.