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fenomas avatar fenomas commented on June 14, 2024

Hmm, that should work correctly - the engine repositions meshes when the player moves a certain distance (25 blocks by default) but it should handle parented meshes correctly.

It seems to work okay for me with code like this:

var box = CreateBox('', {}, noa.rendering.getScene())
box.position.set(1, 1, 1)
box.parent = playerMesh
noa.rendering.addMeshToScene(box)

Can you post code that shows the issue?

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eran-sefirot avatar eran-sefirot commented on June 14, 2024

from noa.

fenomas avatar fenomas commented on June 14, 2024

Ah good! entities.add is for when you want to add an "entity" - a thing that can have its own position, mesh, physics and so on.

For the sky color, you can pass the option clearColor: [1,1,1] when creating the engine - this is the color that is drawn to the canvas before meshes are rendered, so it's effectively the sky color.

For a skybox, basically that should work like in any Babylon project; the only noa-specific thing is that you need to call noa.rendering.addMeshToScene so that the mesh will get selected for rendering.

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