Comments (4)
Found it - basically it was sometimes breaking out of the loop to check whether to remesh neighboring chunks. But the nature of the bug meant that the error usually didn't occur, which is why it only reproduced in certain locations close to unloaded chunks.
Thanks!
from noa.
Hi, I actually just noticed this yesterday and am working on it. For me it only reproduces in the case where the chunk border is on the edge of the "world" - i.e. the next chunk in that direction isn't in memory. But it shouldn't be happening even in that case, so I'm trying to find the issue.
from noa.
Looks like, there is a similar issue using the example, please see the screenshot.
from noa.
My investigation so far, it happens at the boundary of the chunks.
from noa.
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from noa.