Comments (2)
Hey, great question... I'm not actively using render materials right now, but I believe they are currently meshed and displayed just like all other terrain - so I'm not aware of any performance impact. I'm not sure if there used to be, or why exactly I wrote that in the docs. 🤔
With that said, since terrain is merged there could be issues with stretching, like a material displaying the wrong way across merged voxel faces. Plain old textures should work okay, but I haven't tested anything else (procedural textures, for example). Would be interested to hear how it goes for you!
from noa.
Ahh I see, that's cool. I guess it would be an extra draw call per chunk with the blocktype but that's not awful
Will give it a go (might be a bit since I went without for the block I was considering using it for) but will definitely let you know
from noa.
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from noa.