Comments (1)
Implemented in e0b9015
from godot_heightmap_plugin.
Related Issues (20)
- Is it possible to do hard texture blends, ie no gradient blending? HOT 2
- Visuals do not match collision shape at highest LOD - 5 HOT 3
- tile reduction issue HOT 4
- Import textures dialog is so large it does not fit on screen and is unusable HOT 3
- Pixel art texture is blurred. HOT 1
- No Terrain Data saved on disk HOT 8
- Heightmap_plugin doesn't render terrain in Godot 3.5.3.x HOT 2
- Intermittent `No loader found` error HOT 8
- hterrain_data.gd: Unknown heightmap format 12 HOT 3
- [3.x] Visible LOD switch due to physics interpolation HOT 4
- Any way to turn off LOD? HOT 1
- Feature proposal: Add a way to scale texture HOT 1
- godot 4.3.dev5 warning on project loading HOT 2
- godot 4.3.dev5 error on active HOT 2
- godot4.3.dev5 headless profile not good HOT 3
- Single line of pixels on top of detail texture HOT 3
- How to determine height at a specific location HOT 2
- How can I set smooth texture transitions using Classic4/Lite shader by code? HOT 2
- Terrain scene will not load HOT 5
- Collider and Terrain not always exactly the same height? HOT 4
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from godot_heightmap_plugin.