Comments (1)
I think every shader already has an option to scale textures, with the u_ground_uv_scale
property. Check the Shader Params category in the inspector.
The Classic4 shader even has u_ground_uv_scale_per_texture
which allows to scale each texture individually.
If that's not enough for you, you can easily modify/fork the shader and add the scaling parameters you want.
from godot_heightmap_plugin.
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from godot_heightmap_plugin.