Comments (3)
Did you try hiding the node?
You could also try calling terrain.set_process(false)
after spawning it.
from godot_heightmap_plugin.
from godot_heightmap_plugin.
Hiding the node and/or calling terrain.set_process(false)
on the server might help
from godot_heightmap_plugin.
Related Issues (20)
- Collider and Terrain not always exactly the same height? HOT 4
- How can I change the texture scale on the terrain? HOT 4
- How to correctly credit you? HOT 1
- How can I add detail layer at runtime using GDScript? HOT 3
- Strange square and contour artifacts in imported terrain HOT 7
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- Allow showing CollisionShapes3D inside a StaticBody3D in the Editor for Dreadpon's Godot Spatial Gardener and maybe others to work with the plugin HOT 2
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- mesh export is not same collide with the hterrain HOT 13
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- Is it possible to create infinite procedural generated terrain? HOT 1
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- center terrain get_height_at has diff than true pos HOT 1
- godot4.3.beta3 error HOT 8
- Detail Layer extends far from the actual terrain? + Folder structure HOT 2
- Error after deleting plugin HOT 1
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