Comments (2)
These warnings have been there forever. Godot is being overly pedantic and prints that everytime some code tries to load an Image
from res://
. This is supposed to help you in game code, but that isn't considering plugins which would legitimally need to do this.
This happens because the plugin needs to allow you to edit terrain data, which requires to load files as an image and not just an imported texture resource.
This only happens in the editor, and is sometimes necessary for loading terrains created in older versions in case formats change.
I don't know how I'm supposed to not have these warnings print in such situation.
from godot_heightmap_plugin.
Edit: I've opened a PR #443 to fix this.
@Zylann I just tested here, you can remove all the warnings by using ProjectSettings.globalize_path()
on all
image.load and image.load_from_file calls. As suggested by Calinou godotengine/godot#24222 (comment)
Its all working. And I got no more warning messages.
- On Godot 4.2.2.
- Plugin version 1.7.2 (Latest from AssetLibrary)
from godot_heightmap_plugin.
Related Issues (20)
- Strange square and contour artifacts in imported terrain HOT 7
- HTerrainDetailedLayer issues using centered maps HOT 3
- Tangent error in shader HOT 15
- How to get Multisplat16 working in procedural generation? HOT 3
- Allow showing CollisionShapes3D inside a StaticBody3D in the Editor for Dreadpon's Godot Spatial Gardener and maybe others to work with the plugin HOT 2
- Grass continues after the terrain and don't know why HOT 6
- mesh export is not same collide with the hterrain HOT 13
- Can't Texture Paint HOT 5
- Is it possible to create infinite procedural generated terrain? HOT 1
- texture can not paint second one HOT 3
- center terrain get_height_at has diff than true pos HOT 1
- godot4.3.beta3 error HOT 8
- Detail Layer extends far from the actual terrain? + Folder structure HOT 2
- Error after deleting plugin HOT 1
- Regen multimesh HOT 1
- tree scene paint HOT 2
- Probably godot regression in >= 4.3 beta 2 HOT 1
- How can I make a larger map? HOT 1
- Cannot load single-channel, 32-bit float EXR file HOT 3
- Symmetric Painting HOT 3
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from godot_heightmap_plugin.