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Zylann avatar Zylann commented on September 24, 2024

These warnings have been there forever. Godot is being overly pedantic and prints that everytime some code tries to load an Image from res://. This is supposed to help you in game code, but that isn't considering plugins which would legitimally need to do this.

This happens because the plugin needs to allow you to edit terrain data, which requires to load files as an image and not just an imported texture resource.
This only happens in the editor, and is sometimes necessary for loading terrains created in older versions in case formats change.

I don't know how I'm supposed to not have these warnings print in such situation.

from godot_heightmap_plugin.

GustJc avatar GustJc commented on September 24, 2024

Edit: I've opened a PR #443 to fix this.

@Zylann I just tested here, you can remove all the warnings by using ProjectSettings.globalize_path() on all
image.load and image.load_from_file calls. As suggested by Calinou godotengine/godot#24222 (comment)

image

Its all working. And I got no more warning messages.

  • On Godot 4.2.2.
  • Plugin version 1.7.2 (Latest from AssetLibrary)

from godot_heightmap_plugin.

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