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Zylann avatar Zylann commented on September 24, 2024

You can use functions on the HTerrainData resource, which is available on the data property of the terrain node.
There is get_height_at and get_interpolated_height_at.
They expect coordinates in local space though, and return the height in local space as well, so you may have to convert them back to world space if you scaled the map with map_scale or the node's transform.
get_internal_transform() may be used to convert between cell space and world space.

Alternatively, the terrain node has a cell_raycast method to raycast the ground in world space, though it returns 2D coordinates in cells.
A regular physics raycast would also give you that.

See also #300

from godot_heightmap_plugin.

rslonake avatar rslonake commented on September 24, 2024

Thank you.

from godot_heightmap_plugin.

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