Related Issues (20)
- Figure out why font rendering on render target in Gum.MonoGame produces extra transparency HOT 1
- Refactoring Player entity breaks all kinds of things in a new top down project HOT 2
- Giving top down entity a base class causes problems HOT 2
- Refactoring Entity work (part 2) HOT 1
- Allow Project Renaming HOT 1
- Improve documentation and workflow for creating AI-based top down movement HOT 2
- Investigate allocation problems on PositionedObjectList foreach HOT 1
- Warn if creating a collision relationship in a screen that inherits from GameScreen
- FRB start up slow again HOT 4
- Lots of consecutive file disk changes cause erratic behaviour HOT 4
- Screen restart on TMX change is broken HOT 1
- Zooming in the Texture Coordinate Selection is broken HOT 1
- PNG preview no longer displays the image correctly HOT 3
- async problems in TaskManager.Add
- Missing .aeproperties file HOT 1
- Unable to alter the “SetDerivedBy” property of an LayeredTileMap object in a variant entity. HOT 1
- [MonoGame Gum] Add InteractiveGue to MonoGame which is the base class for all UI events HOT 1
- Add a "Create New .achx" button under the Sprite's AnimationChains item if no .achx exists HOT 1
- Screen reload on TMX change loads previous change, instead of the latest, after one reload HOT 4
- Add support for isometric maps HOT 2
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