Related Issues (20)
- Default Camera TransformMatrix not working with IDrawableBatch and SpriteBatch Draw HOT 2
- Pathfinding only works if the entity is outside the graph HOT 3
- Improve FRB Texture2D loading by using a delegate to convert bytes HOT 2
- FlatRedBallDesktopGlNet6Template Shader.xnb issue
- Create toast system and spinner system in GlueCommands.Self.DialogCommands
- Checking Adjust Reposition Directions on Add And Remove does not affect initial rectangle creation HOT 2
- Add alternating colors and / or borders to rows in Entity Input Movement animation layers UI
- Make "OK" and "Cancel" buttons easier to notice in texture mapping window
- Loading Gum Application is slow HOT 1
- Unexpected offset on non-square isometric tilemaps
- Does fixed update get shut off at the start of a screen? HOT 1
- Circle on entity is having its rotation set to NaN HOT 1
- ListBox mouse highlights should go away when using a gamepad HOT 1
- Add support for achx->Gum AnimationChainList HOT 1
- Rewrite this document to properly use CSVs for enemy data and not for placing entities HOT 1
- Add support for screen variant variable types in FRB Editor HOT 1
- Platformer player can jitter when colliding against L-shaped collision area HOT 2
- Spreadsheet dictionary setting is inconsistent for newly created files and imported existing files
- ZBuffered sprites do not behave as expected - perhaps fully broken? Hard to say HOT 1
- Look into supporting Tiled Map Editor .World Files HOT 1
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