Comments (1)
Added support for BlendStates, and documented GumBatch + render target:
https://docs.flatredball.com/gum/monogame/gumbatch#rendertargets
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Related Issues (20)
- Screen restart on TMX change is broken HOT 1
- Zooming in the Texture Coordinate Selection is broken HOT 1
- PNG preview no longer displays the image correctly HOT 3
- async problems in TaskManager.Add
- Missing .aeproperties file HOT 1
- Unable to alter the “SetDerivedBy” property of an LayeredTileMap object in a variant entity. HOT 1
- [MonoGame Gum] Add InteractiveGue to MonoGame which is the base class for all UI events HOT 1
- Add a "Create New .achx" button under the Sprite's AnimationChains item if no .achx exists HOT 1
- Screen reload on TMX change loads previous change, instead of the latest, after one reload HOT 4
- Add support for isometric maps HOT 2
- Default Camera TransformMatrix not working with IDrawableBatch and SpriteBatch Draw HOT 2
- Pathfinding only works if the entity is outside the graph HOT 3
- Improve FRB Texture2D loading by using a delegate to convert bytes HOT 2
- FlatRedBallDesktopGlNet6Template Shader.xnb issue
- Create toast system and spinner system in GlueCommands.Self.DialogCommands
- Checking Adjust Reposition Directions on Add And Remove does not affect initial rectangle creation HOT 2
- Add alternating colors and / or borders to rows in Entity Input Movement animation layers UI
- Make "OK" and "Cancel" buttons easier to notice in texture mapping window
- Loading Gum Application is slow HOT 1
- Unexpected offset on non-square isometric tilemaps
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