Comments (2)
As I've worked on this, I ran into a few bugs and inconveniences so I'm listing them here to be fixed:
- Marking an entity as a platformer creates a new CSV and selects the new CSV. It should not be selected because users probably don't care about this file (at least not at first), and this surprise selection interrupts the workflow.
- Marking an entity as not a platformer or top down should remove the CSV files from the entity. The file can be left on disk for the sake of not wiping user content, but remove it from Glue so that inheritance can be properly set up.
- Marking an entity as a platformer, then not as a platformer should remove the platformer variables.
from flatredball.
Closing this out since it is now much easier to un-assign movement variables, and since it is easier to refactor an entity.
from flatredball.
Related Issues (20)
- Refactoring Entity work (part 2) HOT 1
- Allow Project Renaming
- Improve documentation and workflow for creating AI-based top down movement HOT 1
- Investigate allocation problems on PositionedObjectList foreach HOT 1
- Warn if creating a collision relationship in a screen that inherits from GameScreen
- FRB start up slow again HOT 4
- Lots of consecutive file disk changes cause erratic behaviour HOT 4
- Screen restart on TMX change is broken HOT 1
- Zooming in the Texture Coordinate Selection is broken HOT 1
- PNG preview no longer displays the image correctly HOT 3
- async problems in TaskManager.Add
- Missing .aeproperties file HOT 1
- Unable to alter the “SetDerivedBy” property of an LayeredTileMap object in a variant entity. HOT 1
- [MonoGame Gum] Add InteractiveGue to MonoGame which is the base class for all UI events HOT 1
- Add a "Create New .achx" button under the Sprite's AnimationChains item if no .achx exists HOT 1
- Screen reload on TMX change loads previous change, instead of the latest, after one reload HOT 4
- Add support for isometric maps HOT 2
- Default Camera TransformMatrix not working with IDrawableBatch and SpriteBatch Draw HOT 2
- Pathfinding only works if the entity is outside the graph HOT 3
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from flatredball.