Topic: normal-mapping Goto Github
Some thing interesting about normal-mapping
Some thing interesting about normal-mapping
normal-mapping,opengles 2.0 light engine + tutorials for iOS.
User: abdallahdib
Home Page: http://www.virtual-vision.net/4.html
normal-mapping,Simple 2D and 3D OpenGL scenes developed as projects for university course
User: alexsasu
normal-mapping,An accompany to https://github.com/V-Sense/DeepNormals
User: aliakseis
normal-mapping,Ocean simulation with water reflection and refraction.
User: arnauddroxler
Home Page: https://arnauddroxler.github.io/WebGL-Water/.
normal-mapping,A 2D & 3D rendering engine using OpenGL bindings.
User: callummackenzie
normal-mapping,aseprite height map to normal map script, fork from: https://gist.github.com/ruccho/efa1139ddd6da6d4d22def161209d2e7
User: carlmartus
normal-mapping,Converts a depth map image to a normal map image using Python
User: cobanov
normal-mapping,Messing around with OpenGL ES 2.0 on Android
User: devint1
normal-mapping,The demonstration of per-pixel lighting in 2d space using normal maps.
User: egslava
normal-mapping,An easy to use Blender Add-on that allows you to bake Bevel Shader to the Normal Map, Ambient Occlusion to the AO Map in fully automatic mode.
User: garikdog
Home Page: https://www.blendermarket.com/products/autobake-tools
normal-mapping,C++ and Embree normal map baker
User: giuliom95
normal-mapping,Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
User: guitarfreak
normal-mapping,A texture baking tool / 3D viewer
User: hamilcarr
normal-mapping,OpenGL C++ Graphics Engine
User: hotstreams
normal-mapping,Normal mapping with parallax occlusion mapping and self-shadowing sample code
User: iamyoukou
normal-mapping,Unfinished project to rebuild GTA's graphics engine with advanced rendering techniques
User: jeffoliveira977
normal-mapping,The sample purpose is to use lookup table to speedup original GPU performance between different shading/texture methods
User: jojo13572001
normal-mapping,Normal map generator / editor tool
User: josephbk117
normal-mapping,"Quickly and easily generate normal maps from your 2D images with adjustable height and sampling radius using this intuitive and easy to use application" -Softpedia
User: juzzlin
normal-mapping,A 3D game demo using a pseudo 3D game engine built using OpenGL and C++
User: lazarbojanic
normal-mapping,Isosurface extraction using Marching Cubes and pure WebGL.
User: lettier
Home Page: https://lettier.github.io/isosurface
normal-mapping,Unity3D high-performance utilities for texture maps (WIP)
User: ltdjorge
normal-mapping,Graphics engine written in C++ using DirectX11
User: mateeeeeee
normal-mapping,natural looking normal maps from photos
User: mikealsim
normal-mapping,Convert the normal maps used in the game Transformers: Fall of Cybertron to the Mikk format
User: mrglaster
normal-mapping,C++ CPU Software-Rasterizer
User: nikolausrauch
normal-mapping,OpenGL Playground repository for tracking my progress in learning OpenGL.
User: ozgecanmuyanli
normal-mapping,A tiny software rasterizer.
User: ozgecanmuyanli
normal-mapping,
User: pohldaniel
normal-mapping,An assignment in school that included Directx 11 implementation with various functionalities.
User: pudzz
normal-mapping,My OpenGL game engine.
User: racz16
normal-mapping,Per-Vertex Radiosity Normal Mapping for Nintendo DS
User: rmn20
normal-mapping,PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
User: rsahlin
normal-mapping,A macOS normal map generator
User: shamylzakariya
normal-mapping,Simple Single Header Normal Map Generator
User: sir-irk
normal-mapping,A basic opengl example using Valve's ssbump (radiosity normal mapping)
User: sir-irk
normal-mapping,A basic rendering engine written in C++ and GLSL using OpenGL. It was originally created for my last high school project (Gymnasiearbete). Active from October to December 2019.
User: sitronxd
normal-mapping,3D Graphics Engine For Games | C++ OpenGL 4.1
User: stanfortonski
normal-mapping,Simple ocean/sea/water simulation | C++ OpenGL 4.1
User: stanfortonski
Home Page: https://www.youtube.com/watch?v=H5PJNWV3I7M
normal-mapping,Voxel generator based on perlin 3d noise | Python OpenGL
User: stanfortonski
Home Page: https://www.youtube.com/watch?v=AavCCS08PZQ
normal-mapping,OpenGL - Normal Mapping, Parallax Mapping, Displacement Mapping, Tessellation, and Cube Mapping
User: tagaca19e
Home Page: https://docs.google.com/presentation/d/1Xy6tfRNPHtUQvAi4so6y9Osn7EAEB3_THre1mhf0qSU/edit?usp=sharing
normal-mapping,Tangent space calculator for Houdini
User: teared
normal-mapping,Blender Add-On to Mute and Unmute Normal Maps in Blender's Node Tree to improve Eevee Viewport Performance
User: theoldben
normal-mapping,A collection of exemplary graphics samples based on Magma and Vulkan API
User: vcoda
normal-mapping,3D normal map estimation pipeline using low resolution and highly occluded images
User: vigneshs10
normal-mapping,
User: willguimont
normal-mapping,Estimates a depth mapping from a given normal mapping.
User: yertleturtlegit
Home Page: https://colab.research.google.com/github/YertleTurtleGit/depth-from-normals/blob/main/README.ipynb
normal-mapping,wip basic node graph system for photometric stereo
User: yertleturtlegit
Home Page: https://scanning-pipeline.netlify.app
normal-mapping,Tangent space normal map blending via quaternion rotation
User: zigguratvertigo
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