Topic: game-programming Goto Github
Some thing interesting about game-programming
Some thing interesting about game-programming
game-programming,[CC BY-NC-SA] A compendium of the community knowledge on game design and development
Organization: 2dgd-f0th
Home Page: https://therealpenaz91.itch.io/2dgd-f0th/
game-programming,Tanks vs Zombies using Paper2D and GameplayAbilites
User: aa1000
game-programming,opengles 2.0 light engine + tutorials for iOS.
User: abdallahdib
Home Page: http://www.virtual-vision.net/4.html
game-programming,University Final project - JavaScript + WebGL 2D Game Engine.
User: adrianensis
game-programming,ECS library written in Nelua
User: andre-la
game-programming,A collection of free software and free culture resources for making amazing games. (mirror)
User: calinou
Home Page: https://notabug.org/Calinou/awesome-gamedev
game-programming,
Organization: cis-team
game-programming,Modern reimplementation in Unity of Bob's Map from AI Techniques for Game Programming
User: createthis
game-programming,2D/3D game engine from scratch
User: denyskryvytskyi
game-programming,:video_game: :pencil: A list of Game Development resources to make magic happen.
User: ellisonleao
game-programming,A basic framework for games made with Unreal Engine 5
User: giuliom
game-programming,Goflap is a Flappy Bird game developed in Golang. Enjoy a nostalgic retro gaming experience as you guide a cute bird through challenging obstacles. Dive into the source code to learn game development in Golang. Start flapping and have fun!
User: gopal96685
game-programming,2021/2022 sem 1 - AI Game Group Assignment Project - Last Man Standing - A Unity horror game that utilized Navmesh, Waypoints, State Machine and ML-Agents.
User: guoxuan99
game-programming,A comparison between humans, neuroevolution and multilayer perceptrons playing Flapy Bird implemented in Python
User: ikergarcia1996
game-programming,(MOVED) Slides, pointers and code for a talk given at UPM in 2015
User: ivanperez-haskell
game-programming,A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.
User: ivanperez-keera
game-programming, :video_game: :game_die: A wonderful list of Game Development resources.
User: kavex
game-programming,A central repository of Haskell Game Programming resources, put together by Keera Studios
Organization: keera-studios
Home Page: http://facebook.com/keerastudios
game-programming,Library Repository for someone who is interested and wants to read some Computer Science E-Books.
User: lebrancconvas
game-programming,data driven "game engine"
User: madeso
game-programming,Utility library for game programming
User: matanlurey
game-programming,Fast entity-component-system (ECS) with compile-time archetypes
User: mathieudonofrio
game-programming,Game Console Dev Guide. Learn to develop games for Xbox Series X|S, PlayStation 5, Nintendo Switch, Steam Deck, and Apple Silicon. Developing with Unreal Engine 5, Unity, Godot Engine, and Blender.
User: mikeroyal
game-programming,Polygonal RTS/MOBA Game Engine (Outdated)
User: miyu
game-programming,It is a simple Java 2D Snake game with sound.
User: mtala3t
game-programming,It is a simple Java 2D game like super mario.
User: mtala3t
game-programming,Tiny and easy to use ECS (Entity Component System) library for game programming
User: nidorx
game-programming,A reified programming language designed for use in RPGs and similar games.
User: paramecium13
game-programming,My personal collection of complete game development series.
User: petehouston
game-programming,:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
User: qianmo
game-programming,:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
User: qianmo
game-programming,:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
User: qianmo
game-programming,Hierarchy-Based Entity Component System (ECS) Framework
User: rsgmercenary
game-programming,Top-down shoot'em up with gravity gun and physics puzzles
User: sheph
Home Page: https://store.steampowered.com/app/512920
game-programming,Creative commons skyboxes for use in OpenGL C++ and photoshop tutorial for how to create custom high resolution cubemap skyboxes
User: sheraadams
Home Page: https://www.youtube.com/watch?v=7LiPo5eH600
game-programming,Plan your moves by matching 3 or more jewels in a row! 💎 Match 3 puzzle game inspired by Candy Crush using SFML.
User: sinaraoufi
game-programming,A C++ game engine powered by Vulkan
User: sirbob01
game-programming,Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
User: skypjack
Home Page: https://github.com/skypjack/entt/wiki
game-programming,Machine Learning for Flappy Bird using Neural Network and Genetic Algorithm
User: ssusnic
Home Page: http://www.askforgametask.com/tutorial/machine-learning-algorithm-flappy-bird
game-programming,GoLang 2D RPG Game - hobby project
User: steelx
Home Page: https://www.youtube.com/watch?v=XBQ6jMGGk_Y
game-programming,:hourglass: Library for running functions after a delay by creating timers in Unity3D.
User: sushiwaumai
Home Page: https://sushiwaumai.github.io/chronity/
game-programming,A Curated List of Multiplayer Game Network Programming Resources
User: thusspokenomad
Home Page: https://gamenetcode.com/
game-programming,TurboRaylib is a cool and clean Raylib bindings for Object Pascal (Delphi and FreePascal)
User: turborium
game-programming,Ubpa Entity-Component-System (U ECS) in Unity3D-style
User: ubpa
game-programming,Optimised and simple reflection library for games
User: vertver
game-programming,SPGL is a simple Python game library / framework for creating 2D games. It is built on the Python Turtle module and is compatible with Python 2.x and 3.x.
User: wynand1004
game-programming,Design Patterns applied to Unity3D and C#
User: ycarowr
game-programming,游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
User: ylmbtm
game-programming,The Game Developers Conference (GDC) 中英文摘要索引
User: zilize
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JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.