Topic: cg Goto Github
Some thing interesting about cg
Some thing interesting about cg
cg,🍞 One-click automated HDA for baking displacement maps with Houdini 19.5
User: aaronsmithtv
cg,🌠 Interactive texture stamping & projection tool for Houdini 20
User: aaronsmithtv
cg,Raytracer tutorial for PPCA 2021, written in Rust.
User: aik2mlj
cg,appleseed plugin for Autodesk® Maya®
Organization: appleseedhq
Home Page: https://appleseedhq.net/
cg,This repository contains all the practical assignments which I have done as part of my coursework.
User: atharvabhide
cg,Autodesk Maya volume-driven grooming tool inspired by Disney's Tonic.
User: christwaitees
cg,Rust 版 Vulkan 教程的中文翻译,基于 vulkanalia
User: chuigda
Home Page: https://vk.7dg.tech/
cg,记录学习Unity Shader过程中实现过的一些Demo。
User: csdjk
cg,A list of small OpenGL applications to demonstrate concepts of Computer Graphics
User: dovyski
cg,esp32でmmd
User: elect-gombe
cg,3D rendering test
User: elect-gombe
cg,A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
User: friduric
cg,Free Maya Tools for 3D Animators
User: geneugene
Home Page: https://gumroad.com/l/iCNa
cg,書籍「UnityGraphicsProgramming vol.1」のサンプルコードリポジトリ
Organization: indievisuallab
Home Page: https://indievisuallab.github.io/
cg,A Screen space distortion effect for Unity
User: khalladay
Home Page: http://kylehalladay.com/blog/tutorial/2017/02/06/ObjectShapeDistortion.html
cg,This components and shaders allows you to add rounded corners to UI elements!
User: kirevdokimov
cg,:sparkles: Shader demo - More than 300 examples
User: knapeczadam
cg,LYNX | Free & OpenSource VFX Pipeline Tools
User: lucascheller
Home Page: http://www.lucascheller.de/blog/
cg,Several Cornell Box files
User: lucasresilva
cg,The Simple Pipeline Lib
User: michaelhaussmann
cg,计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)
User: nwpu66
cg,An open-source interoperability standard for tools and content management systems used in media production.
Organization: openassetio
cg,A collection of practical Unity shaders for your next project
User: orels1
Home Page: https://shaders.orels.sh
cg,The SSRT (Screen Space Ray Tracing) shader is a custom shader for the EEVEE render engine in Blender. It simulates light bouncing using screen space data, allowing for more realistic reflections and lighting in real-time.
User: pedroplopes1
cg,Standard PBR shader written in Unity Cg
User: penumbra23
cg,:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
User: qianmo
cg,:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
User: qianmo
cg,Transpiles a C# subset to non .NET languages. (Powered by Roslyn)
Organization: reignstudios
cg,A unified and configurable Nodegraph wrapper for Visual Effects Applications
User: rkoschmitzky
Home Page: http://ricokoschmitzky.com/
cg,Realistic Solar System simulation with three.js
Organization: solarcg
Home Page: https://solarcg.github.io/SolarSys
cg,A toolset for computer graphics and imaging processing.
User: stardustdl
Home Page: https://stardustdl.gitee.io/posts/projects/images-dev/
cg,Scattered Points Interpolation with Globally Smooth B-Spline Surface using Iterative Knot Insertion
User: wangbolun300
cg,A PySide2 based file and asset manager for animation and CG productions.
User: wgergely
Home Page: https://bookmarks.gergely-wootsch.com
cg,:book: 计算机图形学、计算机视觉、图像与媒体处理、图形绘制(Canvas、Three.js、WebGL)、图表与数据可视化
User: wx-chevalier
Home Page: https://ng-tech.icu/books/CG-Series
cg,The Game Developers Conference (GDC) 中英文摘要索引
User: zilize
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