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vfx-lynx's Issues

LYNX | 1.0 | HOUDINI | LYNX_fabric

  • Standardize Parm Names
  • Preset Fabric Patterns
  • Color tools
  • [x ] Fabric fiber scale support
  • [x ] Fabric Fiber Custom N Support
  • [x ] Accelerate resample node via faster P Interpolation/ add N interpolation
  • [x ] Fabric Shelf
  • [x ] Auto Toggle Open Shade Curves

Output curves only?

Hi Lucas,

First of all thanks for this amazing asset library. I can tell this was a lot of work and appreciate the fact that you've made it open source.

I'm working on a shot that I plan to render in Gaffer (Katana like shot assembler).
My usual workflow is to output Alembic curves with custom attributes that I then consume inside Gaffer. I've just started testing Lynx but I can't find a simple way to output everything to curves?

Thanks

LYNX | 1.0 | HOUDINI | LYNX_force_general | Question about usage

Hey there,

This tool looks great and it seems like it might be able to provide me with exactly the thing I have been looking for. I have been learning to make small cinematic clips in Unity and could not find any good looking blood effects so I grabbed Houdini Indie to see if I could make and export something in Alembic or whatever ends up being best but I keep having issue trying to apply force to a pop fluid in such a way that looks/acts anywhere close to what I am after.

Here is what I currently have: https://i.imgur.com/BMN4Cro.mp4

This is what I am hoping to create: https://vimeo.com/167353334

I am new to Houdini, and just found your plugin about an hour ago, but I was hoping you might be able to point me in the right direction as to what would be the best course of action to take using your plugin that would help me achieve the sudden and impactful spray of a pop fluid similar to the video above? So far in my own tests I end up simply getting a steady stream when trying to apply velocity or force as seen here: https://i.imgur.com/GistqQf.mp4

Any tips or tricks you might be able to provide as to the settings to use in your tool would be extremely appreciated!
Thanks,
-MH

LYNX | 1.5 | HOUDINI | LYNX_fabric

  • Make workflow more attribute driven
  • Keep Transfer Attributes As Toggle
  • LYNX_fabric_weave Support for changed prim ids in uv
  • LYNX_fabric_weaave UV Overlap Detection
  • LYNX_fabric_weave Noise layered
  • LYNX_fabric_carve
  • LYNX_fabric_curl
  • LYNX_fabric_attribute Color Radial Ramps
  • LYNX_curve
  • LYNX_fabric_designer
  • LYNX_fabric_scatter / LYNX_fabric_detail
  • Hair Braids
  • Resample artifacts

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