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Jonas Sorgenfrei's Projects

assetbrowser icon assetbrowser

An qt asset browser for applications like houdini/nuke/maya/blender

cryptomatte icon cryptomatte

Cryptomatte Nuke plugin, Fusion plugin, sample images, and specification

deepc icon deepc

Suite of Deep compositing tools for Foundry's Nuke.

learnopengl icon learnopengl

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

lumach-sphinxdemo icon lumach-sphinxdemo

Based on: Sphinx Tutorial: https://www.sphinx-doc.org/en/master/tutorial/index.html

mantaflow icon mantaflow

mantaflow is an open-source framework targeted at fluid simulation research in Computer Graphics and Machine Learning.

modeltrain icon modeltrain

Files & Scripts for Model Train System based on Arduino & Rocrail

nuke-removechannels icon nuke-removechannels

A plugin for the Foundry's Nuke. It allows manipulation of channels via regular expressions.

opencl icon opencl

Samples of OpenCL Programs and Kernels

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

pbrt-v4 icon pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

pythonclib icon pythonclib

A CPP structure to create Python libraries (this is meant as a template)

ray-tracing-gems icon ray-tracing-gems

Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-MΓΆller

ray-tracing-gems-ii icon ray-tracing-gems-ii

Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald

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