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View Code? Open in Web Editor NEWA list of small OpenGL applications to demonstrate concepts of Computer Graphics
License: MIT License
A list of small OpenGL applications to demonstrate concepts of Computer Graphics
License: MIT License
Everybody likes images, so a 3-column figure at the beginning of the README would be nice.
globjects is a great project to simplify the creation of OpenGL applications. It might be too good to be used during classes (you lose a lot of the inter-workings).
All demos are available in Windows at the moment. Documentation for Linux users would be nice.
It would be great to somehow incorporate https://github.com/jagenjo/webglstudio.js into this repo.
This demo is great about this topic.
Google Poly has several 3D models that can be integrated into this project. You need an API key to download them: https://developers.google.com/poly/develop/api
I think one makefile per project should be ideal. The file must have a rule to download and install all dependencies.
Add all models available in this repo.
Nothing less than this: https://github.com/HarryStevens/geometric
Most of the demos are available in C++. There are a few three.js demos. It would be much better to teach all CG concepts using WebGL. Here are some starting points:
Link: https://github.com/983/Fluid-Simulation
License: public domain
Add this demo about the use of dear imgui.
For the record, one of the comments at the beginning of the file:
!!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!!
I agree, but life is tough.
The existing structure of the project is platform dependent (solution on Windows, makefiles on Linux). Ideally it would be better to create the project using cmake, which can adjust external libs and such.
A simple demo showing just depth testing would be helpful.
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