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coopshooterudemy's Introduction

Unreal Engine C++ Projects

You can find all my blogs and tutorials over at tomlooman.com. I have many Unreal Engine and C++ focused tutorials and learning resources.

Action Roguelike (C++ Course Project)

Browse Repository

This project is part of the Professional Game Development in C++ and Unreal Engine Course where we build this project step-by-step.

Combat Example Still

Survival Game (C++ Sample Project)

Browse Repository

Third-person survival game for Unreal Engine made entirely in C++. Originally built as six part tutorial series for Epic Games, now available as open-source C++ sample project.

Refreshed look for Landscape Map

Unreal Engine C++ Pro Course

In 2020 I taught a full curriculum at Stanford University for Unreal Engine C++. You can now enroll in this course yourself using the links below.

Professional Game Development in C++ and Unreal Engine

The C++ Course features include building of a C++ game framework including an "action system" and event-driven code for flexible and re-usable game code the "unreal way". Multiplayer features, AI bots, SaveGame system, async loading of content, UMG menus and UI and so much more!

coopshooterudemy's People

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coopshooterudemy's Issues

NavigationSystem and NavigationPath missing

In STrackerBot.cpp you include NavigationSystem and NavigationPath:

#include "AI/Navigation/NavigationSystem.h"
#include "AI/Navigation/NavigationPath.h"

but they are not in the repo, am I missing something?

4.27.2 Does not see Components directories

Hi Toom
Just wanted to learn how do you handle when you folders in c++ classes like Components; In 4.27.2 VS 2019,. I Include
#include "Components/SHealthComponent" OR #include "CoopGame/Public/Components/SHealthComponent.h"
-> error C4458: declaration of 'HealthComp' hides class member. note: see declaration of 'ASCharacter::HealthComp'
I'm use google but can't not import correct path.
You can show me fix it? Thanks.

Upgrading it to UE4.26

First, I had an issue with UCameraShake, fixed it with UCameraShakeBase.

Now, still, I have a lot of issues in SWeapon.CPP

code - LNK2019
Description- unresolved external symbol "__declspec(dllimport) public: static enum EPhysicalSurface __cdecl UPhysicalMaterial::DetermineSurfaceType(class UPhysicalMaterial const *)" (_imp?DetermineSurfaceType@UPhysicalMaterial@@sa?AW4EPhysicalSurface@@PEBV1@@z) referenced in function "protected: void __cdecl ASWeapon::Fire(void)" (?Fire@ASWeapon@@IEAAXXZ)
file - C:\Users\Administrator\Downloads\CoopHordeShoote\Intermediate\ProjectFiles\SWeapon.cpp.obj

I cant open the project

Hi tom when i try open the project its says coopgame modules are missing rebuild? when i press yes its fails

4.25.4 Does not see Components directories

Hi Tom,
Just wanted to learn how do you handle when you folders in c++ classes like Components; In 4.25.4 VS 2019 or Unreal does not see them ; you have identify the full path or at least in my case ; like

#include "CoopGame/Public/Components/SHealthComponent.h"

if i write directly #include "SHealthComponent.h" it does not see even SHealthComponent.cpp does not see .

Actually when you create from Unreal the SHealthComponent class in a seperate Components directory at the begining; it creates the class but it give compiling error and it is fixed when you fix the header file in the cpp file.
Is there another way to that in 4.25.4 .
It was not like this in prev version of UE4 . Somethng to do file include path parsers with UE4 is broken i believe; not sure if it is fixed in 4.26.
Not a big deal but just wanted to learn if there is any other way to it

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