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Chosker avatar Chosker commented on May 13, 2024 8

got the same issue, resolved it quickly

in STrackerBot.cpp change
#include "AI/Navigation/NavigationSystem.h"
for
#include "NavigationSystem/Public/NavigationSystem.h"

in STrackerBot.cpp change
#include "AI/Navigation/NavigationPath.h"
for
#include "NavigationSystem/Public/NavigationPath.h"

in CoopGame.Build.cs change
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
for
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "NavigationSystem" });

compile and enjoy :)

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tomlooman avatar tomlooman commented on May 13, 2024 4

Thanks for the solutions guys, I've went ahead and created new Branches for the engine versions including 4.20 to support the API changes like the AI module change.

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wisien92 avatar wisien92 commented on May 13, 2024

These files are engine files (and I can't see them in repo). Are you using 4.20-preview? I had the same issue. Rolling back to 4.19.2 (and rebuilding sollution) fixed that for me.

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Mykybo avatar Mykybo commented on May 13, 2024

yeah, I am using 4.20, I just removed that section of code, would have to update to 4.20 eventually anyways

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wisien92 avatar wisien92 commented on May 13, 2024

That's true. I like to wait till comunity prepares transition guide :)

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acdc4567 avatar acdc4567 commented on May 13, 2024

Everything up to this point is all right..Change UNavigationSystem::FindPathToActorSynch... to UNavigationSystemV1::FindPathToActorSynch...

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