Tobias Ulrich's Projects
How to Adapt A* Pathfinding to a 2D Grid-Based Platformer
A curated list of famous 3d meshes
Awesome list of resources for Game Engine Development.
:sparkler: Compilation of the best resources to learn programming OpenGL Shaders
📨 An open letter to GitHub from the maintainers of open source projects
My personal setup
experimental toy programming language
(WIP) Chronotrix framework libraries
Chronotrix framework bindings for C
:symbols: A collection of GitHub issue and pull request templates
Ideia à vista company website (Idea 2)
📝 Algorithms and data structures implemented in JavaScript with explanations and links to further readings
A simple math formula display for Jekyll sites
A simple and trivial pseudo code formatter for jekyll
🎨 Classic MS Paint, REVIVED + ✨Extras
King is a game engine written in C++ using (for a while) SFML.
A platform game for Arduino Uno.
A cheatsheet of modern C++ language and library features.
Odalric is a StarCraft:BroodWar AI bot written in C++ with BWAPI.
A command-line Pomodoro tracker which uses the Open Pomodoro Format
JavaScript algorithm for A* Pathfinding in a platformer game. Includes a notion of gravity and able to take into account complex obstacles and jumping.
PPK_ASSERT is a cross platform drop-in & self-contained C++ assertion library
[deprecated] Purpurina Editor is an open-source and game development software
Simple Raytracer for Advanced Computer Graphics Techniques class 2017/1
Another React+Webpack boilerplate for my personal usage.
Declarative API exposing platform native touch and gesture system to React Native.