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Name: Sebastian Reik
Type: User
Name: Sebastian Reik
Type: User
Anton's OpenGL 4 Tutorials book - Demo Code
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
C++ Coop Horde Third-person Shooter for Unreal Engine 4
Origin Repository for SCP FreeSpace 2 Open
Heaps : Haxe Game Framework
Keep i18next JSON resource files in sync
Book Example Code in [Introduction to 3D Game Programming With DirectX11 by Frank Luna ]
Simple inventory system for unity
learn-unity-by-making-games
A tool to create and share build easily currently in public beta
Rapid form development library for Angular
Beautiful charts for Angular2 based on Chart.js
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Free & open-source reimplementation of Imperium Galactica. Download the Installer below the file list!
Open source space 4x game foundation
A solar system simulator for iOS, built in C# and Unity.
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
This is a simulation of our Solar System and a game at the same time made mainly for educational purposes (it gives a good sense of the time and space scale of out Solar System). The planets the moon and the Space Crafts follow realistic (elliptical) orbits in phase space and the relative sizes of planets and moon are correct. For the orbital elements of the planets I used values according to the NASA planetary fact sheet. The radius of all planets and moon is increased by a factor of 30 to avoid floating point errors since the GPU internally is using single precision arithmetics. The planetary orbits are pre-computed at start time using a 4rth-order Runge-Kutta integrator. Specifically the 2nd Kepler-law (which is a differential equation) is solved for the values according to the Nasa Fact-Sheet for the planets of our solar system and the moon. The trajectories of the Space-Crafts are calculated at run time using a 2nd order Leapfrog Integrator with initial conditions based on user input and Earth's position and velocity at the time the Space Craft is launched. The goal of the game is to launch Space Crafts and complete the missions. Check out the video in the right for gameplay footage. Note that in order to play the game you need a mouse with a wheel. Programmed with C# and powered by Unity.
Procedural space simulator.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.