Comments (2)
The linked comment is not related.
It's likely an issue with our veldrid-spirv
fork. Not sure if that came from upstream, but I have suspicions about this:
I'm not sure android-x86_64
is a valid RID. It probably needs to be android-x64
. This would only affect emulator because the emulator is pretty much the only usage of x64 binaries anywhere. 99.9% of actual devices are arm. Either that or it's some other build issue.
In general I don't recommend developing against the emulator. It's a substandard developer experience in several ways, and as evident, a poor reflection of actual hardware.
from osu-framework.
In general I don't recommend developing against the emulator. It's a substandard developer experience in several ways, and as evident, a poor reflection of actual hardware.
Yes, I think so. But my need for this is more about a quick preview of function availability and effects. I am an iOS device user, so for me, Android devices are not readily available. Support for the simulator will greatly help me make the preview function more convenient.
from osu-framework.
Related Issues (20)
- iOS window losing focus (popup or suspend) doesn't update game active state
- Only allow one drag event at a time
- `SpriteIcon`s are unnecessary expensive HOT 7
- Frame statistics GC boxes are broken
- Unable to open more than one osu!framework based project at the same time HOT 1
- Frame statistics graph causes the visuals to become unresponsive if window isn't focused for a long time
- `LastDisplayDevice` being overridden on game startup in Borderless and Fullscreen modes, based on the window position and size from Windowed mode
- Investigate receiving input without using window event flow HOT 2
- Tablet input should have a property to allow adjusting the mapping target area
- `CancellationToken` should probably always be present in BDL calls
- Input thread blocking causes mouse handling stutters on windows HOT 5
- Game window sometimes does not respond to window size changes
- Periodic AccessViolation somewhere in BASS HOT 1
- Allow custom clear color for the window background HOT 5
- Crash on startup with Wayland fractional scaling
- Implement `CADisplayLink` on macOS for potentially better frame timing HOT 1
- Masking sub-tree creation can be avoided with relative ease HOT 3
- Consider using `WS_EX_NOREDIRECTIONBITMAP` HOT 1
- Flickering on fullscreen Vulkan (AMD gpu, Windows)
- SDL3: Segfault on wayland backend HOT 5
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from osu-framework.