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smoogipoo avatar smoogipoo commented on September 22, 2024

I don't remember/don't think there's a particular reason why it's a separate pass.

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EVAST9919 avatar EVAST9919 commented on September 22, 2024

Okay, there's a reason for that: that's to ensure all the updates/invalidations/whatever have taken place.
With my approach there are cases in which, for example, ScreenSpaceDrawQuad is one frame outdated (content in ScrollContainer) and as such IsMaskedAway isn't "realtime". This has something to do with invalidation/validation timings and I'm not going into that rabbit hole.
Simpler example:

  • child computes IsMaskedAway
  • parent moves the drawable in UpdateAfterChildren()
  • IsMaskedAway may no longer be valid

Closing as not as simple (may be even not possible) to implement as initially thought.

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EVAST9919 avatar EVAST9919 commented on September 22, 2024

Hmm, it seems like it's possible to put masking calculations into GenerateDrawNodeSubTree with similar benefits, still investigating.
I'll probably just open a pr when it's ready.

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