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bdach avatar bdach commented on September 22, 2024

Can you show demonstrable performance gains in real usages, not in the "spam every font awesome icon that exists" test scene?

I'm not necessarily rejecting this but using the absolute worst case to argue that this gives "significant" perf gains seems like a stretch.

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EVAST9919 avatar EVAST9919 commented on September 22, 2024

Probably bad wording from my side, that's for sure, but I've never said that this will be a game changer or anything.
I understand that since this won't have a huge impact on the game it's automatically low-priority, but if it can be improved - why not?

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bdach avatar bdach commented on September 22, 2024

Again, not rejecting this. Just wanting to find out how real the perf gains are to properly prioritise fixing this.

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EVAST9919 avatar EVAST9919 commented on September 22, 2024

This is probably the best it's gonna get.

master proposal
song-select-old song-select-new

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bdach avatar bdach commented on September 22, 2024

Performance gain is nice, but why aren't the icons sized the same on both? It's not just proportional upscaling, they're clearly stretched on the second screenshot.

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EVAST9919 avatar EVAST9919 commented on September 22, 2024

Performance gain is nice, but why aren't the icons sized the same on both? It's not just proportional upscaling, they're clearly stretched on the second screenshot.

As said in the OP

(ignore icons aspect ratios for now, didn't want to spend much time in case this is not-needed/not an huge issue)

FillMode.Fit math isn't there yet

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peppy avatar peppy commented on September 22, 2024

Please don't use screenshots of frame rates at single frames to compare performance. At very least, show a frame graph with full history showing sustained benefits.

Or better, make a test scene and don't include the whole of song select in the background. Or use the framework icon test scene.

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