Related Issues (20)
- Periodic AccessViolation somewhere in BASS HOT 1
- Allow custom clear color for the window background HOT 5
- Crash on startup with Wayland fractional scaling
- Implement `CADisplayLink` on macOS for potentially better frame timing HOT 1
- Masking sub-tree creation can be avoided with relative ease HOT 3
- Consider using `WS_EX_NOREDIRECTIONBITMAP` HOT 1
- Flickering on fullscreen Vulkan (AMD gpu, Windows)
- SDL3: Segfault on wayland backend HOT 5
- System.AccessViolationException when reloading `TestSceneTextureUploadPerformance` on vulkan HOT 1
- Platforms other than Windows crash when last windowed mode is borderless in latest master HOT 1
- AddFont() Method can't find my font. HOT 5
- Border smoothness is lost on Android devices HOT 1
- Vulkan renderer causes the game to crash after getting to results screen HOT 2
- Fixing windows ink tablet events on SDL3 HOT 1
- Hard crash on Android due to conflicting linux and android SDL3 libs HOT 1
- README file list outdated .NET SDK version HOT 1
- Multiline text box? HOT 1
- Vscode SampleGame prelaunch tasks typoed
- Double clicking dropdowns with `AlwaysShowSearchBar` set to false gets absorbed by transparent textbox HOT 2
- High output latency on GPUs with triple buffering VSync forced HOT 12
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