Comments (1)
Building a map at 0.008-sized voxels will use a lot of memory. It's quite possible that you will run out of memory at such a fine resolution.
The next release will add an option to clear the map outside of a radius to recover some memory as you move around in the scene. The next release will be in a couple of weeks. However, whether or not this is actually a feasible solution depends on your application: i.e. do you actually want the full global map, or do you just want some local area.
So your options at the moment are:
- increase the voxel size
- clear the map outside some radius to limit growth of the map in memory, when this is available in the near future.
from isaac_ros_nvblox.
Related Issues (20)
- Which Sensors, Compute are used? HOT 1
- Can we crop the mesh generated throgh nvblox?
- Stereo Image pointcloud Possibility?
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from isaac_ros_nvblox.