Comments (3)
That's strange and does sound to be a bug. It did use the GPU in earlier versions, but I'll have to check again. - By the way, how are you checking GPU usage, since some parts of the Windows task manager doesn't report this correctly.
Also could you check if it shows differently when rendering an ordinary GPU render? (just an image without using the lightmapper)
from the_lightmapper.
i check it with msi afterburner
the GPU1 is my GTX1650 ti and GPU2 is my intel i7 intergrated card
this image is ordinary GPU baked:
it used 64% to 95% of GPU while keeping the CPU at 22%
this one is The Lightmapper:
The lightmapper used 1% to 50% of GPU and CPU stayed at 98% all the time
so after testing with afterburner, I notice that Lightmapper uses CPU and GPU at the same time but it uses more CPU than GPU
The ordinary gpu render is much faster
from the_lightmapper.
That seems strange, I'll have to investigate. In my case, I get full CUDA compute utilization when I use the GPU setting + noticeable speed increases between CPU to GPU setting. I can't speak for MSI Afterburner, but Windows does report full usage in my case:
Works for both RTX 3070 and Quadro K4000. There shouldn't be much difference between these and your 1650 ti. I'll test on a 1060 when I get home.
from the_lightmapper.
Related Issues (20)
- cant use it with models imported from sketchup HOT 5
- Blender 3.4.1 and Lightmapper finishes bake under a second and no lightmaps are generated HOT 7
- Can't bake object with multiple instances HOT 1
- Possible path issue when cleaning using Linux/Mac
- strange artifacts with denoise activated HOT 5
- Fix OpenCV installation with Blender 3.5+ HOT 1
- Cannot build lightmaps (Blender 3.5) HOT 1
- Proposal: export glTF files with lightmaps HOT 9
- Background baking not working with AtlasGroups HOT 1
- Add option to build lights with a neutral white color as material
- can i bake multiple matirial into one lightmap with this tool and how can i do it ? HOT 8
- Expose GPU mode when using OIDN 2.0
- Some faces are darker for no reason
- Enabling denoise causes problems Blender 3.6 HOT 1
- Addon renders scene from camera view instead of generating a lightmap. HOT 1
- Update addon for Blender 4.0 HOT 3
- Certain objects don't clean up properly in the "clean lightmaps" step HOT 1
- Support for Flamenco Renderfarm HOT 1
- GLTF Utilities - error - Cannot add socket to built-in node HOT 7
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from the_lightmapper.