Comments (5)
Hi, and thanks for using the addon. Would it be possible to share the file, so I can see what causes the error?
from the_lightmapper.
i don't have the file any more. btw I found out the same problem happens when importing fbx files.
from the_lightmapper.
here is what happens when I try to light map with blender when importing fbx files also note that I'm not a blender pro or have any knowledge about it. usually i use Lumion but now I can't afford it since it would cost me more than my 5-month salary is
from the_lightmapper.
it works when i made objects in blender but im only modeling in SketchUp and pcon.planner since blender is way to hard to learn.
from the_lightmapper.
I'm not entirely sure what could be the issue. Usually I don't have any problems with neither sketchup or fbx files - One thing you could try to see, was if the semicolons (:) might be causing the issues with the lightmap paths. Can you try to rename your objects without semicolons? (In Blender you can rename multiple objects at the same time by using batch rename: Press F3 and search for "Batch rename")
from the_lightmapper.
Related Issues (20)
- Todo: Fix setup for Blender 3.3 HOT 2
- Create lightmaps per material HOT 1
- Lightmapper broken by default HOT 1
- Can't use Postpack object(Atlas Group) with error
- Light bleeding on edges HOT 1
- traceback when selecting "build lightmaps" Blender v3.0-v3.4 HOT 1
- Create shared lightmaps across objects (non-joined/non-atlas)
- Blender 3.4.1 and Lightmapper finishes bake under a second and no lightmaps are generated HOT 7
- Can't bake object with multiple instances HOT 1
- Possible path issue when cleaning using Linux/Mac
- strange artifacts with denoise activated HOT 5
- Fix OpenCV installation with Blender 3.5+ HOT 1
- Cannot build lightmaps (Blender 3.5) HOT 1
- Proposal: export glTF files with lightmaps HOT 9
- Background baking not working with AtlasGroups HOT 1
- Add option to build lights with a neutral white color as material
- can i bake multiple matirial into one lightmap with this tool and how can i do it ? HOT 8
- It use CPU insteade of GPU to render HOT 3
- Expose GPU mode when using OIDN 2.0
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from the_lightmapper.