Comments (8)
Hi, and thanks for using the addon!
If I understood you correctly, you want to bake the whole scene down to one lightmap rather than multiple lightmaps?
It's possible using the atlas function located near the bottom of the lightmapper panel (I think it's called additional). There you can add as many objects to the same lightmap as you want, possibly the whole scene. - The downside is that I haven't documented this anywhere. - I can probably make a quick video that describes the process sometime in the weekend
from the_lightmapper.
Oh, I forgot to mention that was a bug I fixed recently. Are you using the addon from the releases page? I recommend getting it straight from the green download button at the top (code => download zip): https://github.com/Naxela/The_Lightmapper/archive/refs/heads/master.zip
Let me know if it works
from the_lightmapper.
Hi, I can confirm that I seem to be getting the same error in the latest version of Blende 3.5 (Maybe just 3.51) - Which version do you use? - I couldn't seem to be able to reproduce it in Blender 3.3.
In any case, I pushed a fix that should be able to fix it:
a37f478
Could you check if it works now?
Edit: If you still get the error, could you try turning on verbose in the options and tell me if you get any errors in the console? Possibly something with 'Render result' or 'viewer node'
from the_lightmapper.
Hi, so I just checked, and everything worked perfectly. At first, I tried this fix with Blender version 3.4, but it did not work. After upgrading Blender to your version, everything works. I have also tested the previous version of your code with Blender 3.5, and the result was still the same as before (only a black lightmap).
Thank you for developing this program; it has saved me a significant amount of time while producing a light map. And, as you previously said, you intend to make a video for this feature. If you haven't already done so, I would be happy to help you. I'd also like to test this tool further, and perhaps I could help you in creating documentation for this add-on.
from the_lightmapper.
Thanks for testing it out, seems like there's still a bit of work to make it work for other Blender versions.
As for documentation, any help with this would be much appreciated! - especially since I don't have much time myself and there's a surprisingly big amount of users
from the_lightmapper.
Thank you for replying; that is exactly what I am looking for. So I found it under an additional tab like you said. I put all of my objects into the atlas group, and then I built the lightmap. but what I got was a black light map. What am I missing?
from the_lightmapper.
so after running a few tests, I notice a problem the tool only bakes 1 object only even tho there are 2 in the collection and if I put more than 2 objects in there, the whole lightmap will be black
from the_lightmapper.
i have just tested it out and sadly the problem is still there
from the_lightmapper.
Related Issues (20)
- Lightmapper broken by default HOT 1
- Can't use Postpack object(Atlas Group) with error
- Light bleeding on edges HOT 1
- traceback when selecting "build lightmaps" Blender v3.0-v3.4 HOT 1
- Create shared lightmaps across objects (non-joined/non-atlas)
- cant use it with models imported from sketchup HOT 5
- Blender 3.4.1 and Lightmapper finishes bake under a second and no lightmaps are generated HOT 7
- Can't bake object with multiple instances HOT 1
- Possible path issue when cleaning using Linux/Mac
- strange artifacts with denoise activated HOT 5
- Fix OpenCV installation with Blender 3.5+ HOT 1
- Cannot build lightmaps (Blender 3.5) HOT 1
- Proposal: export glTF files with lightmaps HOT 9
- Background baking not working with AtlasGroups HOT 1
- Add option to build lights with a neutral white color as material
- It use CPU insteade of GPU to render HOT 3
- Expose GPU mode when using OIDN 2.0
- Some faces are darker for no reason
- Enabling denoise causes problems Blender 3.6 HOT 1
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