Comments (7)
Hi and thank you for using the addon
There's two things you need for it to work:
- Enable it for the object under the object properties
- The file needs to be saved before the baking can start
With that being said, I havent tested it with the latest version of Blender, so there could be some breaking changes, I'll have to check
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Hi, have you enabled lightmapping for the objecs you want to bake?:
If you want to bake for the whole scene, you can enable lightmapping for all objects by going to Utilities and click "Enable for set" - By default it will apply this to all the objects in the scene:
Please let me know, if this doesn't work
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Hi, Is there a window or a widget where we can multiple select items for bake and their resolution? Hopefully, if you have the time or some leads on how others can contribute, a resolution previewer. So it can be extremely easy to bake light maps
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Thank you, it works,
there is a other issue, a error message shows when click "clean lightmaps"
from the_lightmapper.
Hi, as for selecting multiple objects for baking and resolution there's such located under the Utilities section:
If you're in the "Set Batching" context, you can toggle the "Set" to be "Selection" and then it will apply the resolution to all the objects you've selected, along with the resolution settings. As for the resolution previewer, do you mean an example of how the quality is going to be on a single object or something similar?
@x1911 Hi, are you on Linux or Mac? - I will have to check on my Linux machine when I get home after easter. In the meantime I've added this to my todo list: #168
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@Naxela Its on Mac, thank you for your work.
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Related Issues (20)
- Can't bake object with multiple instances HOT 1
- Possible path issue when cleaning using Linux/Mac
- strange artifacts with denoise activated HOT 5
- Fix OpenCV installation with Blender 3.5+ HOT 1
- Cannot build lightmaps (Blender 3.5) HOT 1
- Proposal: export glTF files with lightmaps HOT 9
- Background baking not working with AtlasGroups HOT 1
- Add option to build lights with a neutral white color as material
- can i bake multiple matirial into one lightmap with this tool and how can i do it ? HOT 8
- It use CPU insteade of GPU to render HOT 3
- Expose GPU mode when using OIDN 2.0
- Some faces are darker for no reason
- Enabling denoise causes problems Blender 3.6 HOT 1
- Addon renders scene from camera view instead of generating a lightmap. HOT 1
- Update addon for Blender 4.0 HOT 3
- Certain objects don't clean up properly in the "clean lightmaps" step HOT 1
- Support for Flamenco Renderfarm HOT 1
- GLTF Utilities - error - Cannot add socket to built-in node HOT 7
- bpy.ops.tlm.build_lightmaps() failed by python console HOT 2
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