joafalves / gibbo2d Goto Github PK
View Code? Open in Web Editor NEWAll In One 2D Game Engine
License: Other
All In One 2D Game Engine
License: Other
Add GUI toolkit to Gibbo (back-end GUI graphics rendering + tools to manage GUI):
tileset haven't own overided copy function.
Hey i know i can create game object class in c# but i think this may be gibbo editor function. This may be work like i can create new game object like screen and user can add components to object and use this objects in c# coding.
I have VS Express for Windows 2013
Which VS version do you use?
Or what i must do to run this solution?
The tutorial system is already made, just need to create the xml files with the tutorial content (under the Gibbo.Editor.WPF > Tutorials folder). There is a sample there.
Script name refactor will be very useful.
Does Gibbo work with shaders?
What do you think of this change? It will add more performance to the engine and there are some features that will be easier to implement (like true type font rendering).
The Scene Hierarchy TreeView should allow multi-selection and select items automatically when the game objects selection is updated.
When public property or field have suffix "Path", inspector show button "[...]".
It show us relative path dialog or something like component chooser.
Resources manager - download and public resources(scripts and content).
Disabled and invisible game objects take part in collisions and physics(rectangle body).
It disturb in prototyping.
Add Visual Scripting functionality
Some very useful features
var x = (int)GameInput.MousePosition.X + Mask.Width * TileSize / 2;
var y = (int)GameInput.MousePosition.Y + Mask.Height * TileSize / 2;
x /= TileSize;
y /= TileSize;
var hittedMask = Mask.Tiles[x, y];
I can't duplicate files and game objects. It will be useful.
EDIT: Copy, Cut, Paste too..
I will have able to add custom game objects to Gibbo.
this feature can work like creating new compononts(it's a Script solution).
is it possible?
Severity: CRITICAL
Status: Probably WONTFIX
Jokes aside, there's no good C# 2d engine with such good tooling as this is. Shame this one died because of the uncaring parents (a.k.a. Gibbo's developers).
A lot of the links on the github pages are broken, pointing to http://dragon-scale-studios.com/xxxx URLs. This makes the project look unmaintained.
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