Name: Wolfgang Schreurs
Type: User
Company: Wolftrail
Bio: Freelance developer with a focus on iOS. Technical skills include (but are not limited to) Objective-C, Swift, Java, C#, Lua.
Location: Chai Prakan, Thailand
Blog: http://wolftrail.net
Wolfgang Schreurs's Projects
An adaptation of the Alea random number generator that is part of rotLove
Random dungeon generator
An animation library for LÖVE
The best ever (allegedly) arkanoid game written in Love2D
A browser-based interpretation of the MS-DOS release of Armor Alley, a combat strategy game originally released in 1990 for MS-DOS PCs and the Macintosh.
Avara game, originally published in 1996 for MacOS.
Interpreter & compiler for TI-BASIC (as used on the TI-99/4A home computers)
An input library for LÖVE.
Lua port of bin-serde
Customizable Lua Serializer
Serializes and deserializes Lua values with LuaJIT
The source code to Duane Blehm's three Macintosh games
Bomberman for tvOS / OS X.
🍺 The missing package manager for macOS (or Linux)
Basic Tiled Loader
A collision detection library for Lua
Open source release of Canabalt for iOS
Tiny class module for Lua
A simple layout engine for use with LÖVE 2D.
A feature-complete ECS library
Cirno's Perfect Math Library: Just about everything you need for 2D/3D games. Hopefully.
A template repository for building cross-platform Xamarin apps on free hosted CI
Demo illustrating the use of dijkstra map for turn-based pathfinding for multi agents on weighted grids
This is a proof of concept on how to render combined characters in different colors on iOS.
A library based on dungeon generating tools from donjon
Dungeon generator
A 2-dimensional dungeon builder for a RPG
Lua base64 encoding