Comments (3)
You're talking about Lime Editor, right?
from gibbo2d.
No, When you rename script in Gibbo(not lime), class name would change, and all components would keep. Now, on rename components are lost.
When I design small game, it isn't big problem. But in the case of I have lots of scenes or game objects, it's very annoyingly.
from gibbo2d.
Ow, ok. We'll take a look at that (and at the other issues you pointed out) when we have some free time.
Thanks
from gibbo2d.
Related Issues (19)
- Tutorials on the editor HOT 2
- Better Scene Editor transform tools HOT 2
- Move from MonoGame to SharpDX? HOT 2
- Scene Hierarchy TreeView HOT 1
- Visual Scripting
- GUI Toolkit
- Broken links all over the place HOT 1
- feature resources manager HOT 1
- Feature Duplicate HOT 3
- Path chooser HOT 4
- Tileset copy HOT 4
- GameObjects Editor HOT 7
- Tileset's features HOT 4
- Disabled and invisible game objects and Physics Body HOT 1
- Feature: Custom game object HOT 1
- Shaders HOT 4
- Project WindowsStore and WinRT is incompatible HOT 3
- Proejct is dead. HOT 8
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from gibbo2d.