joafalves / gibbo2d Goto Github PK
View Code? Open in Web Editor NEWAll In One 2D Game Engine
License: Other
All In One 2D Game Engine
License: Other
tileset haven't own overided copy function.
Add Visual Scripting functionality
When public property or field have suffix "Path", inspector show button "[...]".
It show us relative path dialog or something like component chooser.
The tutorial system is already made, just need to create the xml files with the tutorial content (under the Gibbo.Editor.WPF > Tutorials folder). There is a sample there.
What do you think of this change? It will add more performance to the engine and there are some features that will be easier to implement (like true type font rendering).
Severity: CRITICAL
Status: Probably WONTFIX
Jokes aside, there's no good C# 2d engine with such good tooling as this is. Shame this one died because of the uncaring parents (a.k.a. Gibbo's developers).
Add GUI toolkit to Gibbo (back-end GUI graphics rendering + tools to manage GUI):
Disabled and invisible game objects take part in collisions and physics(rectangle body).
It disturb in prototyping.
A lot of the links on the github pages are broken, pointing to http://dragon-scale-studios.com/xxxx URLs. This makes the project look unmaintained.
Hey i know i can create game object class in c# but i think this may be gibbo editor function. This may be work like i can create new game object like screen and user can add components to object and use this objects in c# coding.
I have VS Express for Windows 2013
Which VS version do you use?
Or what i must do to run this solution?
I will have able to add custom game objects to Gibbo.
this feature can work like creating new compononts(it's a Script solution).
is it possible?
Some very useful features
var x = (int)GameInput.MousePosition.X + Mask.Width * TileSize / 2;
var y = (int)GameInput.MousePosition.Y + Mask.Height * TileSize / 2;
x /= TileSize;
y /= TileSize;
var hittedMask = Mask.Tiles[x, y];
I can't duplicate files and game objects. It will be useful.
EDIT: Copy, Cut, Paste too..
The Scene Hierarchy TreeView should allow multi-selection and select items automatically when the game objects selection is updated.
Does Gibbo work with shaders?
Script name refactor will be very useful.
Resources manager - download and public resources(scripts and content).
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