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Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

License: GNU General Public License v3.0

HLSL 5.99% GLSL 8.69% C# 81.45% ShaderLab 0.80% HTML 3.07%
3d genshin genshin-impact genshinimpact npr shader shaders shading unity unity3d

primotoon's Introduction

hey!

Discord


  • undergrad at De La Salle University
  • interested in shader programming, technical art and reverse engineering
  • video editing, motion design, compositing/VFX/3DCG โ€” in other words, I'm an artist! feel free to take a look at my works here & here
  • managing a community of over 6k members focused on studying the shading and rendering techniques of games developed by HoYoverse

primotoon's People

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primotoon's Issues

Face shadow not working

90C01B0F-6C93-4544-B15A-A414E1E400C0

the shadows on everything works fine except for the face. How do I fix this issue?? Iโ€™m so close to finishing

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