- undergrad at De La Salle University
- interested in shader programming, technical art and reverse engineering
- video editing, motion design, compositing/VFX/3DCG โ in other words, I'm an artist! feel free to take a look at my works here & here
- managing a community of over 6k members focused on studying the shading and rendering techniques of games developed by HoYoverse
festivities / primotoon Goto Github PK
View Code? Open in Web Editor NEWShader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
License: GNU General Public License v3.0