festivity's Projects
i probably already gave up on this, won't bother with part 2 of the puzzles
Shader for Blender forked from the open-source ArcSys shader by Aerthas, hacked to work with models from the game Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles.
Shader for Blender attempting to make use of Genshin Impact's PBR environment textures.
Blender implementation of Gran Turismo tone mapping
Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.
spaghetti checkers
my personal website (real)
Custom build of Blender with some extra NPR features. Forked by me for some extra modifications.
Discord RPC support for Goo Engine
Simple OpenTK learning project
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
Project Sekai shader for Unity (Built-in Rendering Pipeline).
Emulation of a color filter used by Zenless Zone Zero.