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Mikaelzhou's Projects

bakeshader icon bakeshader

Unity editor tool for baking shaders to textures. Blit2D, Blit3D, or MeshRenderer (uses model UV). Adds options to Material & MeshRenderer context menus and Editor Window (under Window/Cyanilux/BakeShader)

hoyotoon icon hoyotoon

Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.

post-processing-scan icon post-processing-scan

A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

primotoon icon primotoon

Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

storm-clouds icon storm-clouds

Overworld storm clouds effect, inspired by Genshin Impact's Tsurumi Island (the storm over this location on the overworld map).

unitycamerasystem_cc icon unitycamerasystem_cc

基于Cinemachine的第一/三人称过肩/自由/斜45度/俯视角摄像机系统(本摄像机系统基于Cinemachine的Virtual Camara实现,实现了锁定、旋转、缩放、移动、鼠标显示/隐藏、摄像机位置复位、限制摄像机角度、动态挂载跟随目标、切换视角、遮挡透视等功能,并自带摄像机碰撞,防止穿墙)

unityow2shader icon unityow2shader

WIP Shader for Overwatch 2 character models in Unity's Built-In Render Pipeline

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