Matty's Projects
Procedural blood stain shader
Defold is a completely free to use game engine for development of desktop, mobile and web games.
Cracked and improved version of DevX, a powerful Unity and Unreal Engine tool.
Godot Engine – Multi-platform 2D and 3D game engine
Importer/Exporter for VRM avatars and MToon shader. Available for Godot 4.1+ and 3.2+ in the Asset Library.
Tool for creating icons of 3D objects in Unity
KeyStore Explorer is a free GUI replacement for the Java command-line utilities keytool and jarsigner.
Streamlined interface for generating images with AI in Krita. Inpaint and outpaint with optional text prompt, no tweaking required.
Feature-rich shaders for avatars
A custom inverse kinematics system solver for multi-chain skeletons and with constraints.
Config files for my GitHub profile.
A NuGet Package Manager for Unity
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
A community sourced database of game controller mappings to be used with SDL2 Game Controller functionality
Steamworks wrapper for Unity / C#
suyu, pronounced "sue-you" (wink wink) is the continuation of the world's most popular, open-source, Nintendo Switch emulator, yuzu. It is written in C++ with portability in mind, and we actively maintain builds for Windows, Linux and Android.
LIbrary for reading and writing metadata in media files
procedural shapes for Unity UI
UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
Minor Project: The Chess is very well known in domain of Game AI. So is demonstrated using Minimax & Alpha-beta pruning algorithms
Random maze generation in Unity 3d using disjoint sets
Add YouTube embeds to a Unity WebGL build
Unity - Pinchable Scroll Rect allow user to zoom in and out on the Scroll Rect with both Touch Input and Mouse Input
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Procedural Water surface and underwater caustics for Unity URP
An implementation of underwater effects that show under the water line.
Unity project that implements the voronoi fracture on a table top.