Comments (3)
What hardware are you using? What GPU? The null texture pointer may be related to another issue flagged by someone for non-surround capture (ie flat/rectilinear content). Are you doing 360 capture or regular content capture?
from 360-capture-sdk.
Hi tloshi, I believe the issue was fixed with latest one.
Can you try with FB Capture SDK v1.20? If you still encounter the issue, please let me know your AMD graphics card and driver info.
Thanks,
from 360-capture-sdk.
Because it has been about over two months since v2.0 was released, I want to close v1.x related issues now. If you have any issue on v2.0, please create separate thread.
Thanks,
from 360-capture-sdk.
Related Issues (20)
- NV_ENC_ERR_OUT_OF_MEMORY HOT 2
- Compiling the source HOT 5
- System sounds getting captured too HOT 1
- Display output disabled/black HOT 1
- Crash in debug on AMD hardware HOT 6
- Muxing failed - wamedia muxer error codes? HOT 1
- Guide/Tutorial on How to use 360 Capture SDK to record Oculus Game or other Game like Steam
- fbc_getCaptureCapability fails with AMD device when both AMD and NVidia cards present HOT 1
- Persistent 'AMF_VIDEO_ENCODER_FRAMESIZE' errors HOT 3
- Capture with Unity & Sample SteamVR scene HOT 7
- How to setup a live stream HOT 6
- Is there a sample showing how to integrate the SDK into a native engine game that is using openGL? HOT 1
- Max 360 video resolution HOT 4
- 360 degree capture and Flipped projection HOT 4
- HDRP and image capture
- Will it support nvidia turing cards?
- What is the Wamedia?
- No actual control over video bitrate?
- UI disappeared from my captured movie
- OnRenderImage() possibly did not write anything to destination texture/Muxing issue 2.35
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